Because the default actor command panel is 1 column and you must scroll down to see more menus, here the plugin provide 2 column layout of actor menu commands, it's not needed to scroll down now.「Red House」feature, you can provide a armor to support this feature, it means that if any of your actors equip the armor that you configured, the moving speed on map will be faster than standard ( Standard is 4, the default of Plugin is 5.3 ).When you set the same enemy, the plugin provide random HP/MP rate for different enemies before battle start ( float and drift ), in this kind of situation, the gain gold and exp will be changed at the same time.For example, you can set battle max actors to 5 with 3 actors moving on each map. Mock based on TunShi 2, you can set the max battle number in your party, the max number of current plugin is 5, except this point, the plugin split the configuration of moving actors on the map.The plugin turn on the 「Icon Flag」for all the parameters such as ATK, DEF, MTK, MDF, SPD, LUK etc, in all the equipment window, you can define the icon for the attributes.In 「Enemy Information」window, you can adjust the font-size of name, HP, MP directly without any custom script overwriting.It contains event starting determinants and map scrolling functions. Enable the feature 「Enemy Information」, the plugin provide another command in Part圜ommandWindow, you can view the information of different enemies, here the default setting is that viewing the basic information such as name, HP, MP, ATK etc, but you can overwrite the default setting by yourselves. The game object declare class for the player.Enable the feature 「Team Auto Battle」, this feature is designed based on the FC TunShi 2 game, all the battle actions will happen automatically and you can adjust the moving distance in the animation additionally, this command could speed up the battle when you meet non-boss enemies.( The standard resolution is 1398 x 900 ) When you develop the game in different resolution, you can adjust the distance of all animations that the plugin provided.You can set the left padding of enemies, right padding of actors and the top padding of whole battle scene here.( There is only one step to flip the battle animation png images horizontal ). Support the animation for enemies, the material should be the same as actor battle bitmap that have been generated by RPG Maker MZ generator.You can set the font-size of HP/MP, when the data have been changed, the plugin will refresh all the information on battle scene.Fixed battle scene for mocking the traditional battle theme, here the plugin provide enemy/actor HP blood bar drawing ( The bar style refer to FC TunShi 2 ), also the plugin drew the actor/enemy name on the battle scene.Variable 3 = ClickedTileX and Variable 4 = ClickedTileY.RPG Maker MZ Battle Plugin for TunShi2 Native => Provided Variable 1 = TouchInput._x and Variable 2 = TouchInput._y, as well as Variable 248 = offsetX (the one calculated with the helper event) and Variable 249 = offsetY you get add screen offset variables (offsetX = 248 / offsetY = 249) Var y = Math.floor($gameVariables.value(2)/48) Var x = Math.floor($gameVariables.value(1)/48) Get touchinput screen coordinates as var x and y and transform them to tilescoordinates In the last step transform the TouchInput to coordinates as seen in 1) then just add your offset. Take the abs as it is easier to comprehend for later math.ġ) Math.abs(Math.floor($gameVariables.value(YourEventsScreenX)/48))Īfter this take your touch/mouse input regularly where ever you need it with If you have the screen position, divide the x value by 48 (and floor it if you want to be safe). This event needs to take its screen X and Y in two separate variables.
![rpg maker map x vs screenx rpg maker map x vs screenx](https://2img.net/h/i1238.photobucket.com/albums/ff481/hanzokimura/VS%20Screenshots/MapSample-045.jpg)
Place an event on top left corner of the map (Tile = (0,0)). Good thinking! I had a similar thought this morning and it actually works.įor those interested basically do the following: Sorry for the delayed answer, went straight to bed afterwards.
#Rpg maker map x vs screenx movie#
Hopes this helps towards correct direction. Movie Theaters in Tampa, FL Showing 1 - 30 of 54 closed movie theaters All Theaters (65) Open (11) Showing Movies (9) Closed (54) Demolished (30) Restoring (0) Renovating (0). Now lets change your math for detection of coordinates.įor the rest of the math its too late this night.īut that Event allows you to have Screencoordinates to compare with. Originally posted by Hajami:I can think of a Workaround.įor example Place an Event001 in the Top Left corner of your huge scrollable map.